DotB Guild Structure, Ranks, & Roster - WoW Guild
Guild Officer Ranks
While not an in-game rank, this is the Leader and founder of DotB since 2002. This is the final arbiter of all things DotB, across all games. When the Guild Master needs a call made or when an issue crosses between games, the Community Founder is the final say.
Rank 0. Guild Master
This is the person responsible for the Guild and DotB contingent in World of Warcraft. They have final say in all things relative to the guild within the game. When the High Council is called together for input, the final say falls to the guild master.
Rank 1. Chancellor
Chancellors are acting guild masters and assist the GM. They perform all guild master functions as necessary including guild and guild bank administration, promoting, facilitating member disputes and problems, and making/implementing guild-affecting decisions as the GM would. They are charged with ensuring that the officer base as a whole remains active and add/replace officers as necessary. In addition, Chancellors bear the responsibilities of the High Council as necessary.
Rank 2. High Council
(Arries, Jessica, Michello)
The High Council (HC) are trusted individuals who must be wise, tactful, creative, patient, and driven. As leaders, they simply do not have the luxury of showing emotion when put under even the most difficult of stresses. The role of the High Council is defined individually and fluctuates depending on current/immediate guild needs. The responsibilities listed below are some of the most visible responsibilities that are shared and staggered within the HC.
High Council's Key Responsibilities:
Rank 3. Guild Council
- Share the responsibility with the Ambassador of welcoming new recruits to the guild, familiarizing them with our tools (Ventrilo, class channels, site/forums), and introducing them as needed - no one should be left to feel like that guy at the party that doesn't know anyone.
- Assist in and lead guild raids regularly
- Learn and understand strategies for various dungeons and be able to teach them to raid members via Ventrilo or in writing
- Handle loot disputes that are not being resolved on their own
- Assist in guild decisions, and in the implementation of new guild features/policies and other changes as regularly as is necessary to meet the needs of the member base
- Handle disciplinary inquiries and remove problematic members if necessary
- Perform general recruitment tasks as required
- Moderate forums
- Monitor Recruits
The Guild Council are veteran guild members who perform a specific function that fill long-term guild needs. The specific titles and responsibilities of these individuals follows.
- General - Organize and lead PvE raids.
- Ambassador - Increase the communication between members of DotB who otherwise would typically not interact, and organize fun guild events.
- Registrar - Assist in implementation of DKP processes, administrate DKP during raids, train others to use our DKP software, and correct errors as necessary.
Guild Council: General
Generals are guild members that have a superior level of knowledge and skill in PvE raiding. They perform necessary research into class- and raid-level strategies in order to improve our overall raiding performance. As a General, you are DotB's front line as we push through progression instances and for that, those in this role are absolutely vital to our overall success as a guild. A General should be knowledgeable, approachable, enjoy doing research and putting together strategies, as well as willing to accept the responsibility of keeping morale up during raids. Remember that your morale affects the raid's morale moreso than anyone's. The burden of these responsibilities is borne by all of the Generals and no one person is expected to do the lion's share of the work, or for extended periods of time with no "break." Officers should also assist as they are able, especially during tougher projects.
When a guild member has a quesiton regarding talent specialization, itemization (what kind of gear do I need?), or simply how to better play their class, Generals are the ones who should be able to answer these questions (the collective class knowlege of the Generals' will ideally encompass all classes, although more likely it will only encompass most; each General is not expected to know every class). Generals are very much like mentors and must always handle such questions in a respectul fashion. We need maintain a group of active Generals. Generals will be shuffled in and out as necessary to address issues of inactivity, attitude, abuse of rank, and burnout.
Generals' Key Responsibilities:
- Serve as individuals for guild members to approach with questions concerning their class, spec, and gear. If you don't know the answer, help them find someone who does.
- Be proactive in ensuring members are versed in strategy for raids, and in approaching members to enhance their performance.
- Act as a boon while in raids and when posting on the forum, specifically in regard to guild raid morale. The morale of their guildies (both as a group and individually) must be in the forefront of their minds at all times. They cannot let their temper get the best of them, talk down to guildies, or tell them that they are not doing something correctly without offering a viable suggestion/solution.
- Assist in the implementation of raid strategy and recommend ways to improve overall raid performance.
- Handle (or delegate someone to handle) healing assignments, DPSers to various targets, etc. during raids.
- Make recommendations to the HC regarding the opening/closing of recruitment on global, class, and spec levels.
Guild Council: Ambassador
The Ambassador's responsibilities are to the guild as a whole. DotB has always been a place where people of many different play styles have come together. Over time, this can create rifts between members. As with any social environment, cliques will form and people will hang out with certain people more than others; this is nothing out of the ordinary. One of the Ambassador's functions is to keep these "walls" between different kinds of players as short as possible, so that underneath it all, we remain one guild.
Ambassadors will share the responsibility with all officers of welcoming new recruits to the guild, familiarizing them with our tools (Ventrilo, class channels, site/forums), and introduce them as needed - no one should be left to feel like that guy at the party that doesn't know anyone. Actively welcoming new members is something we haven't done as much as we used to, but it's something we should get back to doing. The Ambassador will also help ensure that this obligation does not fall by the wayside, and can delegate this task to officers if needed; it's something that we need to keep up on.
In addition, the Ambassador will schedule guild events such as Achievement nights, 10-man raids, etc. (and you all remember the naked gnome race), to bring people together who do not usually interact on a regular basis. The Ambassador can call on assistance from the High Council, Generals, or the PvP Commanders if he feels their help is warranted. Since we are a community of players, the Ambassador's ability to function is crucial, so we all need to be prepared to assist him if asked.
Ambassador's Key Responsibilities:
Guild Council: Registrar
(To Be Announced – Open Slot)
- Increase the communication between members of DotB who otherwise would typically not interact, owing to differences in play style, or interests within the game.
- Organize fun events for members of all play styles (raider or casual). These events can include anything from 10 man raids, achievement nights, or nekkid gnome races.
- Schedule, organize and run PvP events (Wintergrasp, group BG's, Horde city raids).
- Share the responsibility with the guild officers of welcoming new recruits to the guild, familiarizing them with our tools (Ventrilo, class channels, site/forums), and introducing them as needed - no one should be left to feel like that guy at the party that doesn't know anyone. The Ambassador will also help ensure that the obligation of actively welcoming new members does not fall by the wayside, and can delegate this task to officers if needed.
Registrars' responsibilities are pretty straightforward. These are members who do more than just help record DKP. Although this is their primary function, they also assist in training others to use our DKP software, and correct errors when necessary. They also assist in the implementation of DKP processes; that is, they are involved in discussions of ways to improve the DKP system and could tell you more about how our DKP system works than anyone could. Administrating DKP is a lot of work, and without them, we'd still be free-rolling and bouncing our heads off the wall.
Registrar's Key Responsibilities:
Guild Member Ranks
( Guild Member List )
- Assist in implementation of DKP processes
- Administrate DKP during raids, recording changes to DKP when people earn and spend it
- Correct errors or make adjustments (such as raid-wide DKP bonuses) to individual members' DKP as needed
- Train others to use our DKP software; they shouldn't have to be the only ones doing DKP every single raid.
Guild Members make up the foundation of the guild. These ranks are awarded to guild members for in-game activity, being active in the forums and in guild discussions, participating in guild raids, helping their guildmates when they are able, and above all upholding the guild charter. Just like PvP ranks, however, if a guild member goes unexplainably inactive in any of the areas above or is involved in a disciplinary inquiry, they may be demoted.
A good way to ensure that you won't get promoted to a higher member rank anytime soon is to bug officers about it. If you think your numerous deeds aren't being noticed, you're probably wrong. You may have some bad luck getting us to notice from time to time, but there's always that chance. If you're only living the charter in order to move up in the guild ranks, then you're doing it for the wrong reasons, and that's likely a large part of the problem.
Because most of the ranks' requirements are raid-oriented, those who don't raid, or don't raid often, will be promoted based on integrity of character, time in guild, and observance of the guild charter.
Rank 5. Marauder
A Marauder is a Soldier who proven their raiding dedication and prowess and is a trusted and cornerstone member of the Raiding team.
To maraud means to loot (as in pirate). The title of Marauder is not that of a looter, but of someone to whom Captain Jack Sparrow himself would toast as valorous, selfless, and a man or woman of their word. Yar.
Rank 7. Warden
A Warden is a trusted member of the guild's casual side. The rank of Warden requires an authenticator.
Rank 6. Soldier
Soldier is the first Raider rank of the guild. Soldiers are part of the core raiding team and occur when the Guild Master and/or Chancellor in conjunction with the Raid leadership determine you're a a good fit for the guild and for the Raiding team.
Rank 7. Sentinel
Sentinel is the first casual-member rank attained upon successful completion of your recruitment period. A promotion to Sentinel means that your in-game actions and/or forum posts have indicated to the Guild Master and/or Chancellor that you would be a good fit with this guild.
Rank 8. Recruit
Recruits' responsibilities include those of the Guild Members and more. It is up to them to be active in guild chat and on the forums so that they know what's going on, while at the same time getting to know their guildies. This can be an overwhelming task for almost anyone, and many don't want to put up with this sort of effort. It is by this process of initiation that we determine which Recruits truly want to be a part of Disciples of the Blade. Upon acceptance as a Sentinel Guild Member, their forum access will be upgraded to allow them to view the restricted "members only" forums and other areas of the site.
How to move up in the guild:
Rank 9. Village Idiot
- Since you've taken the time to read this, we'll let you in on a little secret: being active here on the forums will earn you more points than anything else. Being active means making posts / replying to posts, and welcoming new Initiates in the Recruiting forum. Being inactive on the forums guarantees that you will remain an "Initiate" for a long time.
- Know the Guild Charter and live it.
- Participate in guild events. Run instances with guildies. Talk in guild chat and on Ventrilo. If many guildies say "Who?" when your name comes up, you're probably not going to get promoted soon.
- Wait for at least 4-6 weeks to pass. Don't expect to become a full member overnight.
- As an FYI, DotB uses a DKP system for end-game raiding. If you don't know what a DKP system is, talk to an officer to get the explanation. As a recruit, you *earn* DKP, but cannot *spend* it to obtain an item over a member until you're a member. Recruits in our DKP system get designated with a (REC) suffix until they become a member. If an item drops that no members on the raid need, Recruits can spend their DKP on it.
Village Idiot is awarded only to those DotB members who are deemed worthy of bearing this prestigious (and often sought after) guild title. This does not cause any form of demotion within the guild. They just get laughed at...er, applauded.
Village Idiots' Key Responsibilities:
Last Updated (Sunday, 28 October 2012)
- Fall off boats.
- Make inane comments in guild chat and Ventrilo, and hold inane conversations with other Village Idiots.
- Wear gear for the wrong spec during raids.
- Face the wrong direction during fights.
- Forget to buff people.
- Leave all your mats in the bank. Cuz they're like, safer there.
- When told you're doing it wrong, pull adds.
- Post new topics in the wrong forum.
- Miss jumps. Especially the netted lava moat in Ironforge and the canal in Stormwind.
- Plan and execute Village Idiot-only Orgrimmar and Undercity raids.